Learning support report
- Student
- Sample User
- Report date (UTC)
- 2026-09-15
A video game that helps you understand how your neurodivergent child thinks.
Your child plays MARBLS, tries a challenge based on their results, then plays again to see what has changed.
MARBLS is a 3-D puzzle game where your child builds a pinball course. The way they plan a route and solve the puzzles shows patterns in how they think. Your child can play at home with a supported computer, a controller, and an internet connection.
The research behind MARBLS is published in a peer-reviewed scientific journal. Read the published study
Your child’s profile uses everyday language to describe how they approached the puzzles. You can view it in the MARBLS portal.
MARBLS suggests a challenge based on your child’s results. Your child works on it at home or at school and adds a sticker to their paper sheet each time they complete the activity. As the stickers add up, they work toward a reward. Each challenge runs for 8 to 12 weeks. How often your child works on it depends on the challenge.

Compare the new profile with the first one to see what has changed and what has stayed the same. MARBLS uses the new results to suggest the next challenge.
When you take out your homework
Choose one assignment and answer the first question
Noticing a change in how your child approaches a task can help you choose how to encourage them. The results give you a starting point for deciding what to try together.













Tested on Windows 11 with an NVIDIA GeForce GTX 1650, and on Macs with Apple silicon (M1 Max to M5) and with Intel (macOS 26).
This first test is a shorter version of the experience above.
It includes one 30-minute play session, a month of challenges, and two online interviews with us. It does not include the second play session.
This sample contains three pages from a longer report. Sample User is fictional.
Choose the supports that fit what you see at school, then use the support plan page to decide which to try first.
Agree on a first step with Sample User. Keep a card nearby to write down new ideas, so they can finish that step before moving on.
When a new idea comes up: “Let’s write that down so you don’t forget it. What do you still need to finish before you try it?”
Before a task or routine changes, write a short “same / different” note with Sample User and keep it beside the work.
With the same / different note in front of Sample User: “We’re answering the same questions, but this time we’ll compare answers as a group. Let’s use the note to work out what to do next.”
Give Sample User a short checklist of what the assignment must include, and time to check and add anything missing before handing it in.
With the checklist beside the finished work: “Let’s use the list to see if anything is missing. Find each part in your work before you check it off, and add anything you’ve left out.”